Document Type

Article

Abstract

Gamifying library outreach via analog and digital channels, from simple whiteboard displays to creatively printed Canva posters and Springshare’s LibWizard quizzes, enhances student engagement. The development of these interactive displays leverages library creative space technology and digital engagement tools to boost participation in both on-campus and remote university community members. By combining creative space technology with approachable design tools and simple gamification techniques, this model offers innovative yet replicable methods that can be scaled for academic, public, or school libraries

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