Document Type
Conference Proceeding
Abstract
Gamifying library outreach via analog and digital channels, from simple whiteboard displays to creatively printed Canva posters and Springshare’s LibWizard quizzes, enhances student engagement. This evolution leverages library creative space technology and digital engagement tools to boost participation in both on-campus and remote university community members.
Presented in poster format at ER&L (electronic Resources and Libraries) Conference in Austin, Texas March 1-3, 2026
Recommended Citation
Hicks, Danielle, "Gamifying Outreach Through Analog and Digital Avenues" (2026). Librarian Presentations. 1.
https://digitalcommons.uncfsu.edu/present_libra/1